The Nightmare – Freddy Krueger
Over time, The Nightmare forces Survivors into the Dream World. Once inside, Survivors will quickly realize the absence of a Terror Radius. With the ability to slow Survivors with Dream Snares, deceive with fake Dream Pallets, and pressure the map by teleporting directly to generators, The Nightmare lives up to his name.
Power and perks
The Nightmare spends each trial in the Dream World and can send Survivors to the Dream World with an attack. Use Dream Projection to teleport to an unfinished generator, allowing for oppressive map control. Use Dream Snares to slow sleeping Survivors down in a chase, or Dream Pallets to lure them into unsafe areas. To escape the Dream World, Survivors must find an Alarm Clock and wake up.
Whenever a generator is completed, The Nightmare gains a stackable action speed bonus when picking up and dropping Survivors, breaking pallets and walls, damaging generators, and vaulting.
Become obsessed with one Survivor. Each time your Obsession loses a health state, increase the time it takes to open the exit gates by 4 seconds, up to a maximum of 16 seconds. The Obsession is not affected by the slowdown penalty.
When an exit gate is opened, reveal the auras of all Survivors inside the exit gate area. If you hook a Survivor while the gate is opened, The Entity prevents escape for all Survivors for a lengthy duration.
Power and perks
A Nightmare on Elm Street
- New Killer: The Nightmare
- New Survivor: Quentin Smith
- New Map (Free): Springwood – Badham Preschool
- An exclusive item for Quentin
A NIGHTMARE ON ELM STREET and all related characters and elements © & ™ New Line Productions, Inc. All other trademarks are properties of their respective owners.