Chapter 1

The Last Breath - Chapter 1

The Nurse

Sally Smithson came to town with dreams of children's feet and laughter in a wooden home built by her husband Andrew. But life came not with smiles but with plans of destruction. Andrew worked as a lumberjack - a job with its perils. One day, Andrew's foreman had to pay Sally a visit, forever changing her life. She was alone.

Without food on the table and no other option, Sally had to find a way, but the only employment she could get was at the Crotus Prenn Asylum. Nobody sought employment there unless they were in dire need. Just like Sally. Without any education, she started at the bottom, doing the hard night shift.

Over the years, her mind had reached its limits, two decades of seeing horrid things that violate the eyes. Memories that are re-played every night. Being abused verbally and physically, by people without limits. Sally saw insanity from the outside, just to catch it herself.

Finally she could not take it any more and concepts of purification emerged inside her. She did what she felt was necessary. As the morning staff arrived one day in September - they found over fifty dead patients, lifeless, in their bed along four staff members, also dead.

Only Sally had survived the night, but her mind was gone, rocking back and forth non-stop. Exactly what happened is only known by her, but it seems that some of them had been choked as they had marks around their necks. They got her into an ambulance, but that ambulance never reached the hospital. It was found crashed in a nearby wood, all the staff dead and Sally nowhere to be found.

Killer Power

Spencer’s Last Breath
Spencer’s Last Breath
Spencer’s Last
Breath

Press and hold the Power button to charge a Blink:

Blink for up to 20 meters upon activation.

During the ensuing Chain Blink Window, charge again to initiate a Chain Blink of up to 12 meters upon activation.

After either the Chain Blink Window closed or the final Chain Blink elapsed, enter a state of fatigue.

Grants 1 Chain Blink.

Killer Perks

Stridor
Stridor
Stridor

Survivors' Grunts of Pain and regular breathing are louder.

Thanatophobia
Thanatophobia
Thanatophobia

For each Injured, Dying, or hooked Survivor, all Survivors receive a stack-able penalty to their Repair, Healing, and Sabotage speed.

A Nurse's Calling
A Nurse's Calling
A Nurse's Calling

Unlocks potential in one's Aura-reading ability. The Auras of Survivors who are healing or being healed are revealed to you when they are within a close range.

Nea Karlsson

Nea is of Swedish descent, a tagger and a bit of a troublemaker. She started rebelling when she was 16, she dyed her hair black and cut it in a way she liked it. In her early teens, her parents thought she lacked that thing that makes everyone else "normal". She may have gone too far when her friends, not thinking well, dared her to tag the old asylum. She was never seen again, and now tries her best to survive the Entity's dangers.

Nea grew up in the small town of Hjo in Sweden. She had a happy childhood even though her mom and dad worked hard. As the opportunity to move to the US became a reality she started acting out. Her parents didn’t really pick up on this as a reaction to their move. Nea was forced to leave her friends and life behind. Nea shied away from what her parents considered “normal”. Instead she took refuge in skate parks, and her tag “Mashtyx” was seen more or less all over her new hometown, and Nea made a sport out of tagging government buildings. Finally, Nea’s parents became used to Nea disappearing for a few days on end. As she’s nimble and almost catlike, she’s able to evade deadly dangers. Years on skateboards has proven worthy training. And keeping her head down, avoiding the fuzz can be applied to all dangers. The only question is whether she has some interest in not giving up.

Survivor Perks

Balanced Landing
Balanced Landing
Balanced Landing

Cat-like reflexes reduce your stagger duration from falls and completely muffle your grunts from falling. Upon landing, start sprinting significantly faster than your normal running speed. Causes the Exhausted Status Effect. Balanced Landing cannot be used when Exhausted. You do not recover from Exhaustion while running.

Urban Evasion
Urban Evasion
Urban Evasion

Your Movement speed while crouching is significantly increased.

Streetwise
Streetwise
Streetwise

Reduces Item Consumption rate for you and Allies near you. Once out of range, this effect persists for 15 seconds.

New Map

Crotus Prenn Asylum

There is insanity, and then there are minds that are so severely distorted that they cease being humans. Instead they end up a feral, living, unwanted thing. These people must be "stored" somewhere, and that's where the Crotus Prenn Asylum plays a crucial role. Established in 1857, Crotus Prenn was originally a hospital, but as the need of storage grew, it was turned into an insane asylum. Crotus Prenn is a place riddled with tall tales that aren't even close to the reality that takes place within its walls. It was never the biggest asylum, but the one that held the most violent and warped minds the country had ever met.

But it was not the residents that etched the name Crotus Prenn into the history books. Instead it was the mass homicide where over fifty patients were found dead in their beds. The building was abandoned shortly after that. Investigators had no answers, and the town's folk became more and more worried as rumours talked about a woman still living inside the asylum. Finally, one night, smoke rose from the woods as Crotus Prenn had been set ablaze. The bystanders did nothing. They just let it burn.

Crotus Prenn Asylum
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