Chapter 7
Buy Chapter

Saw - Chapter 7

The Pig

When John Kramer, better known as Jigsaw, planned for his son to be born during the Chinese Zodiac’s Year of the Pig, he wanted it to represent fertility and rebirth; a new beginning for him and his wife, and the start of a charmed life for his son. But that plan was shattered on the night that a junkie broke into his wife’s clinic, hoping to score.

After this event resulted in the death of his unborn son, John finally caught up with the junkie, making him his first test subject, and the Pig was changed forever too. It became a representation of the disease that was rotting John from the inside, a reminder that we are just meat unless we elevate ourselves through our actions, by grasping life from the jaws of death.

The Pig became a vessel, an agent of Jigsaw, conveying the subjects to their test. For some of those who emerged victorious, the Pig could still be a rebirth, into their new lives as apprentices, even disciples, of Jigsaw.

That was the case for Amanda Young, a troubled soul, whose life had been a catalogue of harm, both to herself and those around her. That changed when she faced, and bested, Jigsaw’s test. Deciding her life was worth something, she became devoted to Jigsaw’s cause, ready to take over when the cancer consumed him.

But she became more dependent on John, her anguish at his impending death combining with a belief that their test subjects weren’t capable of saving themselves, of being reborn in the crucible of the games.

Seeing this, John presented her with another game, another chance to save herself, but Amanda let her rage and jealousy rule her actions. She failed the test and took a bullet as a consequence.

Bleeding out on the tiled floor, darkness engulfed Amanda’s vision, accompanied by a sound like creaking wood. Then she was in a forest, once more viewing the world through the eyes of a Pig. Trees surrounded her, their branches clawing at her from all sides. Waves of panic washed over her and she could hear her breath reverberating inside the mask.

Had she been damned, cursed to spend her days here, in this guise? Or maybe this was another test? Maybe she hadn’t failed at all? John always thought one step ahead of everyone else, planned for every eventuality, and he would never give up on her, surely?

Jigsaw may have gone but he had passed her onto another. A being for whom she would be The Pig again.

Ultimately, she saw now that she had been right in the choices she had made. The time for games was over. There was no chance of redemption for any of them. They were meat, and meat was destined for slaughter.

Killer Power

Jigsaw’s Baptism
Jigsaw’s Baptism
Jigsaw’s
Baptism

Forever devoted to her master’s cause, she punishes the ungrateful and the guilty with slyness and murderous puzzles.

The Pig can move stealthily, dash in ambush attacks and put deadly Reverse Bear Traps on Survivors’ heads.

Start the trial with inactive Reverse Bear Traps. While standing over a Survivor in the dying state, press the Active Ability button to place an inactive Reverse Bear Trap on The Survivor. Reverse Bear Traps become active when any generator in the trial is completed. Survivors may attempt to free themselves from active or inactive Reverse Bear Traps by searching Jigsaw Boxes located in the environment to find the correct key.

Active Reverse Bear Traps: When Reverse Bear Traps become active, they initiate a countdown timer. A Survivor with an active Reverse Bear Trap is automatically sacrificed when their timer expires or if they attempt to leave the trial with an active Reverse Bear Trap still attached.

SPECIAL ABILITY: Crouch
Press the Active Ability button to crouch. Press the Active Ability button again while crouched to stand. The Pig moves at a slower speed while crouched. The Pig is granted the Undetectable status effect while crouched.

SPECIAL ATTACK: Ambush
Press and hold the Attack button while crouched to dash and perform an Ambush attack.

Killer Perks

Hangman’s Trick
Hangman’s Trick
Hangman’s Trick

Your ingenious modifications to Hooks alert you of tampering. Gain a notification when a Survivor begins sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within close range of a hook.

Surveillance
Surveillance
Surveillance

Unlocks potential in one’s aura reading ability. Any regressing generator will be highlighted by a white aura. If the regression is interrupted on a generator, it will be briefly highlighted by a yellow aura. Noises created by generator repairs are audible at an additional range.

Make your Choice
Make your Choice
Make your Choice

When a Survivor rescues another from a hook near you, Make your Choice causes the Survivor to scream and applies the Exposed status effect to them for a moment.

Detective David Tapp

Detective David Tapp was one of the good guys. His determination to see Killers brought to justice and their victims avenged had led him through a long and respected career.

When he first saw the details of the Jigsaw case, it seemed like many others. More grisly and macabre, sure, but just another lunatic with a penchant for the over-dramatic, who would soon be behind bars.

A stroke of insight brought Tapp, and his partner Detective Stephen Sing, to an abandoned mannequin factory, where they discovered Jigsaw’s lair. They apprehended the man but he managed to escape before being unmasked, slashing Tapp’s throat as he did so.

Leaving his partner, Sing went in pursuit, but fell victim to a booby trap.

Tapp had failed to go by the book on this one occasion, entering the lair without a warrant, and it had resulted in a Detective’s death. He was discharged from the force and left with a ruined throat and crippling guilt.

He channeled that guilt into an obsession: he would find the Killer, stop the murders, vindicate himself, and avenge his friend and colleague. Following the evidence trail brought him to Dr Lawrence Gordon and he staked out the doctor’s apartment, sure that he would find some evidence of guilt.

Then he saw a stranger at Gordon’s window, and heard gunshots. Tapp confronted him and the man fled, with the pursuit leading to an industrial building.

Tapp’s age caught up with him, A fight that he would easily have won in his younger days ended with Tapp taking a bullet to the chest. Slumping to the floor, he saw only failure. He had failed his partner, and the other victims. Whoever the Killer was, Tapp had been unable to stop him. More would die and it would be his fault.

He let the rage and guilt consume him and closed his eyes for the final time. Beneath him, the concrete floor softened. He dug his fingers into the ground, feeling dirt and leaves. Where his chest had been wet with blood, the shirt was now dry and the pain had gone. His eyes opened onto a darkened sky and the jagged, searching fingers of branches.

Screams echoed through the forest and a new determination filled him. His mind was clear for the first time in months. Victims needed to be avenged, Killers thwarted. He didn’t know what this place was, but he was still a cop, and he always would be. He had a job to do.

Survivor Perks

Tenacity
Tenacity
Tenacity

There is nothing stopping you. Your ferocious tenacity in dire situations allows you to crawl faster and recover at the same time.

Detective’s Hunch
Detective’s Hunch
Detective’s Hunch

Unlocks potential in one's aura reading ability. When a generator is completed, the auras of generators, chests and totems within range are briefly revealed to you. If you are holding a map that can track objectives, generators, chests and totems revealed by Detective's Hunch are added to the map.

Stake Out
Stake Out
Stake Out

Getting close to the Killer fills you with determination. Stay within the Killer Terror Radius while not in a chase to gain Tokens. When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks, consume 1 Token, and grant an additional bonus to Generator repair progress.

New Map

The Game

Gideon Meatpacking Plant had long lain derelict before its original designer, John Kramer, moved back in, transforming it into the workshop where he would devise his many games, and the location where those games would play out. Surveillance cameras now cover every angle of the building, reporting the progress of test subjects to a bank of monitors: a grainy testament of life and death. In the workshop, hundreds of carefully-rendered plans hang from every wall. Half-completed machinery litters the worktops, next to the tools that helped create them. Mannequins are everywhere, their blank eyes staring impassively at their dismembered brethren, strapped into test rigs or already destroyed by successful trials. In many ways, the plant is unchanged: it still rings to the sound of buzz saws and sliced flesh; the drains still clog with congealed blood, fat and hair. The building’s occupants have always been dead meat, but now they have a chance at transformation; a chance to emerge back into the world, reborn as something better. And, if they fail? There’s always the drain.

The Game

By clicking “Accept All”, you agree to the storing of cookies and/or other similar technologies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts.

For more information, please visit our cookies details or our Privacy Policy.

Refuse
Accept All

By clicking “Accept All”, you agree to the storing of cookies and/or other similar technologies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts.

For more information, please visit our cookies details or our Privacy Policy.

Accept All
Refuse
X
Cookies Details
Strictly Necessary Cookies
Strictly Necessary Cookies

Necessary for the website to function. You can set your browser to block or alert you about these cookies, but some parts of the website may not work. They do not store any personally identifiable information.

Cookies Details
Name dead_by_daylight_session
Host deadbydaylight.com
Duration 2 hours
Type First party cookie
Description Anonymous user session by the server
Name XSRF-TOKEN
Host deadbydaylight.com
Duration 2 hours
Type First party cookie
Description Security token
Name deadbydaylight-2020-age-gate-popup
Host deadbydaylight.com
Duration Session
Type First party cookie
Description Age gate verification
Name deadbydaylight-2020-privacy-popup
Host deadbydaylight.com
Duration 28 days
Type First party cookie
Description Privacy consentment (accepted or refused)
Performance Cookies
Performance Cookies

Used for internal purposes to help provide a better experience on our website. The cookies help us understand how our website is used by visitors. All information these cookies collect is aggregated and anonymous.

Cookies Details
Name _gat_UA-120644442-1
Host deadbydaylight.com
Duration 1 minute
Type First party cookie
Description This is a pattern type cookie set by Google Analytics, where the pattern element on the name contains the unique identity number of the account or website it relates to. It is used to throttle request rate.
Name _ga
Host deadbydaylight.com
Duration 2 years
Type First party cookie
Description This cookie is used to distinguish unique users by assigning a randomly generated number as a client identifier. It is used to calculate visitor, session and campaign data for the sites analytics reports.
Name _gid
Host deadbydaylight.com
Duration 1 day
Type First party cookie
Description This cookie name is associated with Google Universal Analytics. This cookie is used to distinguish users.
Targeting Cookies
Targeting Cookies

These are set by our advertising partners to identify your browser and device to display advertisements to you based on relevant topics that interest you. The information the cookies gather on you can be shared with other advertisers to measure the performance of their advertisements.

Cookies Details
Name _fbp
Host deadbydaylight.com
Duration 90 days
Type First party cookie
Description Used by Facebook to deliver a series of advertisement products such as real time bidding from third party advertisers
Name __qca
Host deadbydaylight.com
Duration 392 days
Type First party cookie
Description Quantcast collects information sent to them by browsers that encounter their Tags, including, for example, browser type, browser time, time of access, screen resolution, IP address, referring site URL, current site URL, and search strings. Some information that Quantcast collects is configured by website publishers.
Age verification

Please enter your date of birth.

X
Add the event to your calendar