Leatherface - Chapter 5.5
Whether killers perform their heinous acts by the compulsions of their diseased minds, or if they are forced into them by external pressures, has long been a matter of debate. But for one killer nature and nurture are inextricably linked.
Leatherface kills not from a desire to exert his will over others, to satisfy carnal urges, or even to quiet the voices in his head. He kills because he is scared. Scared that others will hurt him; scared that his family will be displeased with him, scared that their shared willingness to eat human flesh will be discovered.
He does as he is told, his family loves him and that is all that matters. Outsiders are a threat, and threats need to be dealt with.
Like those kids that came into the house, uninvited. Walked in like they owned the place. Looked around the house, trying to find out his family’s secrets, no doubt. But Leatherface dealt with them, protected his family, just as he’d been taught.
He is not just protector, he has many roles, and each role has its own face. He serves dinner, cares for the family, dresses well when they eat. His Grandpa and Ma used to care for them all, but Grandpa is old now and she has been still for a while, so Leatherface and his brothers had to take over. Family is everything to him. Family is security and safety.
But, even though he did his best, one of the kids got away. He tried to stop her, chasing after her as fast as he could, but she had help: another outsider, driving a truck. The evil trucker killed his brother, ran him over like he was a possum. In a fury, Leatherface leapt at him, the saw ready to avenge his family, but the trucker was too quick. He knocked Leatherface aside and turned his own saw against him.
As he watched the outsiders driving away, the rage, grief and pain combined with the worry about what would happen to his family now. They would surely return with the police, and the police would take his brothers, his Grandpa. Without them, what would he do? Without their commands, he would wither and die.
As his world collapsed, Leatherface spun in circles, swinging the saw all around, trying to fight off the myriad external threats that surrounded him.
Then another feeling overtook him. It came from outside his vision, crawling over his skin with cold dread. He realized that no matter what outsiders could do to him, there was something worse, something bigger that lived in the shadows. He was filled with a terror unlike any he had ever felt before. But it was almost comforting, like the fear he’d felt with his family. The fear of disappointing them.
He was brought to a place that was familiar but unknowable, and he instinctively knew what he had to do. He couldn’t fail it, the way he had his family. Outsiders would come but he would use his skills to overcome any threats. There would be screaming, but he could make the world quiet again. Until the only sound remaining was the blessed howl of the saw.
Let the outsiders come.
The Cannibal starts the trial with 3 charges. Press and hold the Power button to consume one charge and perform a Chainsaw Sweep attack that can hit multiple targets. Survivors hit during a Chainsaw Sweep are put into the dying state. Use a charge to extend the length of the Chainsaw Sweep. Doing this incurs a slightly longer cooldown. Chainsaw charges replenish when the chainsaw is not in use.
The tantrum meter slowly fills when revving the chainsaw. Once the meter is full, or after hitting an object during a Chainsaw Sweep, The Cannibal unleashes a tantrum. The tantrum damages any Survivor’s around him and puts them into the dying state. The tantrum duration increases for each charge that had been used during the Chainsaw Sweep. Any remaining charges are lost. During a tantrum, movement speed is decreased. The tantrum meter decreases when the chainsaw is not in use and completely depletes during a Chainsaw Sweep.
The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying survivors' auras are not revealed to other survivors when they are standing out of range.
A deep bond with The Entity unlocks potential in one's aura reading ability. After hooking a Survivor, all other Survivors' aura are briefly revealed to you if they are far enough away from the hook. Grants bonus Bloodpoints on any scoring event while a Survivor is on the hook.
Your vicious attacks make the Survivors drop their item on impact. The lost item is damaged in the fall, losing a portion of its base amount of charges.
The Texas Chainsaw Massacre © 1974 Vortex, Inc./Kim Henkel/TobeHooper. Leatherface™ and The Texas Chainsaw Massacre™ are trademarks of Vortex, Inc./Kim Henkel/Tobe Hooper. All Rights Reserved.