During a weekend at a cabin with friends, Ashley J. Williams uncovered the Necronomicon Ex-Mortis (the Book of the Dead) and awoke something dark in the woods. Evil possessed his friends, whom he was forced to kill, and his right hand, which he sawed off.
For the next thirty years, Ash ran from his past, working at a Value Stop department store and seducing women in dive bars. But he screwed up one night while being high, when he read from the Necronomicon to impress a woman. Evil found him once more, wrecking the life of those around him. But his coworkers, Pablo who was raised by a shaman and Kelly who was orphaned by the Deadites, helped him put up a fight.
While battling Evil, Ash was reunited with his long-lost daughter Brandy, who encouraged him to embrace his role as savior of humanity. After a terrible fight with a fully formed demon, Ash, drawing his last breath, was taken by the Knights of Sumeria and transported into the future.
After his deal with a demon went south to try and get back home, Ash landed flat on his chest in the realm of the Entity, sputtering grass. He got up and looked around and his grin fell. It was the kind of place that made two things obvious: one, there wasn’t any bar for miles, and two, he was going to need his shotgun and chainsaw, both of which he lacked. As he started to walk toward a glinting light ahead, a scream rippled through the trees.
You have an uncanny ability to escape the inevitable. While in the Dying State, 50% of your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.
Unlocks potential in one's aura reading ability. The recovery progress of dying Survivors can be determined by the intensity of their auras at a distance of up to 48 meters. When you heal a Survivor from the dying state to injured, both the healed Survivor and yourself see The Killer's aura for a duration.
Evil has a way of always finding you. After getting hit by a Killer's basic attack, the perk activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the killer when you are further than 12/14/16 metres from the killer. The perk will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s obsession. Only one obsession per match.
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