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Dead by Daylight: Alan Wake -- Roadmap & Livestream Recap

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We asked for the champion of light, and we got him. Alan Wake has officially entered The Fog, complete with 3 unique character Perks, and original voice lines recorded exclusively for Dead by Daylight.

We’re also bringing plenty of Alan Wake-related content for you to discover, including new Outfits and the upcoming REVISION Tome. If you missed our recent livestream reveal, don’t worry – we've got you covered with a content recap and updated Roadmap report.

Dead by Daylight: Alan Wake

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Alan Wake understands what it takes to survive against insurmountable odds, having experienced no shortage of horror throughout his time in the Dark Place . Now, stuck in a new nightmare filled with relentless foes and unlikely allies, there may be no writing his way out of this one.

Check out the Livestream above to learn more about our collaboration with Remedy Entertainment and how Creative Director Dave Richard and the team brought this new Chapter from fiction to reality.

Learn More: Dead by Daylight & Alan Wake 2’s Creative Teams Talk Bringing Alan Wake Into The Fog

Tome 18: REVISION

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Dead by Daylight’s Tome 18: REVISION features new memories for Alan Wake, The Deathslinger, and the House of Arkham.

Progress through the Rift and beyond, completing brand-new gameplay Challenges, unlocking Charms, and earning dark Outfits for Alan Wake, The Deathslinger, The Hillbilly, Felix Richter, and Nea Karlsson.

We’ve also made a few changes to the overall Archives experience by streamlining the completion path, reducing the number of repetitive challenges, and increasing the number of rewarded Rift Fragments from 3 to 5 for a regular Challenge, and 5 to 8 for a Master Challenge.

Learn more about Tome 18: REVISION by checking out our Livestream footage above, where Sr. Product Manager Justin Banks details what’s to come when it releases tomorrow, January 31st.

Learn More: Dead by Daylight’s TOME 18: REVISION Highlights Alan Wake & The Deathslinger

New Collections

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We’ve got plenty of amazing Outfits lined up, including several brand-new looks from the world of Alan Wake. As anyone who played the amazing Alan Wake 2 knows, Saga Anderson plays a crucial role in the story. And where would the writer be without his number-one fan, Rose Marigold? It’s only fitting to bring them both into The Fog as Legendary Outfits for Alan Wake.

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Sometimes you must let the metal into your heart. No, we’re not talking about a Hook protruding from your chest cavity. The Iron Maiden Collection is nearly upon us, with Eddie-inspired Legendary Outfits for The Dredge, The Doctor, The Deathslinger, The Oni, and Very Rare Tour shirts for all original Survivors.

Catch the Livestream above for more details courtesy of Dead by Daylight’s Senior Project Manager Rose Li.

Learn More: Collection Blogposts

Lights Out

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Get ready to kill the lights with Dead by Daylight’s first new limited-time Modifier, Lights Out. Set to release on February 7th, Lights Out will provide players with a different experience in which visibility is significantly reduced and key gameplay staples are removed.

Check out our Livestream above, where Game Design Team Lead Michael Neilsen explores everything this terrifying Modifier has to offer. Afterward, stick around to catch some of our Fog Whisperers showcasing some exciting Lights Out gameplay.

Roadmap Report

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Not only are we covering the now, but we’re also giving you a sneak peek of everything we’ve been working on. It goes without saying that Roadmaps are subject to change, but this is everything we’re currently cooking in the pipeline.

NOW

Releasing with Dead by Daylight: Alan Wake are several highly requested quality of life and gameplay updates. Starting things off is the FOV Slider, a feature that will allow Killer players to widen their field of view.

We're also introducing a new system to deal with oppressive 3-Gen situations, which can significantly increase the length of a Trial to a frustrating degree.

That’s not to say there isn’t value in the strategy, which can be viable in certain situations. On the other hand, given the scope of Perks and Powers entering Dead by Daylight, it was important to grant additional design space without having to consistently build around the potential for a 3-gen. With this new Generator System in place, we’ll be buffing the regression caused by kicking a Generator to 5% instant regression (up from 2.5%).

We’re also updating several Perks, with some undergoing changes since PTB testing:

  • Save The Best For Last
  • Grim Embrace
  • Quick Gambit
  • Shadowborn
  • Monitor & Abuse

A quick note about Save The Best For Last: In the PTB, we tested a version where the Killer lost stacks when the Obsession lost a Health State by any means. This has been changed so that stacks are only decreased when the Obsession is hit by a Basic or Power Attack, to prevent instances where Stacks could be lost by grabbing a Vaulting Survivor or through the Plot Twist Perk.

In the case of the Shadowborn and Monitor & Abuse, to compensate for the addition of the FOV slider.

We're also thrilled to see the response to The Hillbilly rework, which officially goes live with this Chapter. After hearing your feedback, we’ve made some adjustments to the audio levels of his chainsaw, which should hopefully help address some of the volume concerns.

For more details on the new systems, features, and updates, check out our recent Dev Update for more details. And on that note – if deeper gameplay analysis is your bag, consider signing up to our official forums right here or checking out the official Dead by Daylight Subreddit here.

MARCH – APRIL

Important Note: Everything seen on this roadmap is subject to change. That said, these are our targets.

During the months of March and April, we’re working on releasing a change to the Mangled Status Effect. If you don’t know, the Mangled Status Effect causes reduced Healing Speed, which can compound with various Perks for an oppressive overall effect.

Not unlike the 3-Gen strategy, we recognize that reducing Healing speed can be a viable Killer strategy, especially against a coordinated team. On the other hand, a mechanic that ultimately limits future design is never ideal, especially when so many new elements regularly enter the game.

For instance, it might be difficult to design mechanics centred around healing or create an interesting Perk that reduces healing speed if stacking Mangled effects becomes the most optimal strategy.

On that note, we’re also looking to address the Sloppy Butcher Perk, as it will be impacted by the greater Mangled changes. Look for more details on that closer to its release.

We’ve also got a few quality-of-life Tweaks lined up for several Killers, including The Hag, The Pig, The Huntress, The Demogorgon, The Demogorgon, The Clown, and The Doctor. Save those “Nerf Pig” jokes for another day.

APRIL – JUNE

Important Note: Everything seen on this roadmap is subject to change. That said, these are our targets.

Between April and June, we’ve got more updates in the pipeline. This includes improvements to the Bloodweb, which we can’t share quite yet. Rest assured that we’ve heard your feedback regarding the Bloodweb, and we look forward to making it a more enjoyable and immersive experience. Stay tuned (tm).

We’ve also got a few more Perk updates set to drop, and while we can’t reveal many details now, we’re closely monitoring the feedback surrounding Ultimate Weapon, Adrenaline, and Decisive Strike.

Lastly, we’re coming through with a rework to The Twins, something we originally teased way back when. Well, patience is a virtue as they say, and we’re hoping to see a new and improved version of everybody’s favourite grotesque siblings come summertime. Get your Victor-kickin' shoes ready.

We know this was a long one, so if you’re still with us – thank you. Sincerely. Dead by Daylight wouldn’t be what it is without you, and we hope you’re excited for another year with us in The Fog. In the meantime, check out Dead by Daylight: Alan Wake, now available.

Play Dead by Daylight today

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